WolfWings

Appearance The dwarves of the dragon world, short, stumpy and very very hairy, the WolfWings are a combination of dog and dragon in appearance. Covered in thick fur all over, they have shed the usual scaleskin for simple hide underneath their pelts. A WolfWing comes to about half the size of a RainWing, their horns just brushing the RainWing's shoulder if stood side by side. Their draconic side comes out in the long, muscular tail and bat-like wings with thin membranes, as well as short, thick horns that grow from their heads. Inside their mouths, are long sharp fangs as well. They have no venom or firebreath however, just teeth and claws, and their thick, heavy tails which are good for clubbing enemies. On their wolfish side, they have mottled, grey and brown pelts that hang like shag carpet over them, except the wings and paws. Their bodies are stocky and  low to the ground, resting on short, stubby legs meant for powering across rocky ground or digging through sand. Their wings come down and touch the ground like a bat. WolfWings have naturally more gutteral voices and sound somewhat like they're always growling. They have either blue or amber eyes, and a rare mutation brings grey eyes. Abilities

In most ways, the WolfWings seem unremarkable. They have no magic to speak of, excepting the usual animus bloodlines, except they only have one of those, and that line has drifted into legend, making it unclear if the WolfWings still have any magic in their lives at all. In terms of strength, they are probably equivalent to an average SkyWing, but a MudWing certainly outmuscles them.

In terms of flight, their bat wings tire easily and are vulnerable to injury, making them cautious and short flyers who "airhop" rather than truly fly. They use their wings to cross up mountains more easily and make their nests safe from danger, as well as to complete mating rituals and make short trips for gathering. They cannot carry heavy weights through the air.

However, where the WolfWings shine is in durabilty and speed. WolfWings are not the strongest, nor the biggest, nor the best flyer, nor the most magical. They are simply really really stubborn and hard to kill. With fur that can insulate them from the rocky northern mountains or be shed to a shorthair coat for the sandy semi-deserts, they can adjust to several climates. Their stocky, heavyset bodies mean they can take quite a beating as well, giving them an edge in endurance during a fight. In addition, they're also faster than your average dragon. A suit of scaleskin is heavy and with their light coats of fur, they can run and jump and maneuver much quicker and more gracefully than your average scaled dragon. Their bodies are made for darting in and around enemies, through rocks and fallen trees, and across long stretches of ground.

Territory

Wolf Spire(Kärnhus)

This the kingdom's center, Kärnhus("Core"), located near the coast and built into the mountains there. A stronghold made of rough-hewn tunnels and supported by logs, it's where the Pack Mother(more on that later), resides and rules over the entire tribe. This was where the WolfWings first emerged from the caves where they had hidden underground before discovery. As such, it's the most expansive of the WolfWing dwellings, and the most luxurious.

It's also where the training of the Pack Guard, Runners and the Fangs of Winter are trained.

Tundra Zone (Hem)

The tundra's of the WolfWing territory are referred to as Hem("Home" in Swedish) and are considered the best and most glorious place to live, short of the Spire. Many of the Fangs and all of the Guard live here, in ice huts, kept frozen by the cold permafrost ground. A WolfWing that lives here is considered to be favored by the spirits and the Pack Mother alike.

Most of the warriors, builders and aristocrats live here.

Semi-Desert(Ingenting)

The desert area of the WolfWing world is a pitiful place. They call it Ingenting or "nothing". To them, it is a realm only for those who have not won favor with the spirits and do not deserve to be recognized as more than workers. Here, the merchants, explorers, wanderers, minor criminals and the poor are left to dry out in the hot sun.

Anyone who isn't a warrior, builder or royal, or who hasn't otherwise proven themselves lives here. It was the last place to be settled.

Government

WolfWings operate on a sort of decentralized, "tiered" monarchy. Everything leads back to the Queen, or Pack Mother, eventually. However, issues are only escalated up the chain of command as necessary. The hierarchy goes as follows. Pack Mother, Fangs of Winter, Pack Guard, Clan Leader. Pack Mother

Considered to be the next child of the spirits and heavens

Manages intertribal relations and is the ultimate authority 

Lives in in Wolf Spire

Appearance The dwarves of the dragon world, short, stumpy and very very hairy, the WolfWings are a combination of dog and dragon in appearance. Covered in thick fur all over, they have shed the usual scaleskin for simple hide underneath their pelts. A WolfWing comes to about half the size of a RainWing, their horns just brushing the RainWing's shoulder if stood side by side. Their draconic side comes out in the long, muscular tail and bat-like wings with thin membranes, as well as short, thick horns that grow from their heads. Inside their mouths, are long sharp fangs as well. They have no venom or firebreath however, just teeth and claws, and their thick, heavy tails which are good for clubbing enemies. On their wolfish side, they have mottled, grey and brown pelts that hang like shag carpet over them, except the wings and paws. Their bodies are stocky and  low to the ground, resting on short, stubby legs meant for powering across rocky ground or digging through sand. Their wings come down and touch the ground like a bat. WolfWings have naturally more gutteral voices and sound somewhat like they're always growling. They have either blue or amber eyes, and a rare mutation brings grey eyes.

Abilities

In most ways, the WolfWings seem unremarkable. They have no magic to speak of, excepting the usual animus bloodlines, except they only have one of those, and that line has drifted into legend, making it unclear if the WolfWings still have any magic in their lives at all. In terms of strength, they are probably equivalent to an average SkyWing, but a MudWing certainly outmuscles them.

In terms of flight, their bat wings tire easily and are vulnerable to injury, making them cautious and short flyers who "airhop" rather than truly fly. They use their wings to cross up mountains more easily and make their nests safe from danger, as well as to complete mating rituals and make short trips for gathering. They cannot carry heavy weights through the air.

However, where the WolfWings shine is in durabilty and speed. WolfWings are not the strongest, nor the biggest, nor the best flyer, nor the most magical. They are simply really really stubborn and hard to kill. With fur that can insulate them from the rocky northern mountains or be shed to a shorthair coat for the sandy semi-deserts, they can adjust to several climates. Their stocky, heavyset bodies mean they can take quite a beating as well, giving them an edge in endurance during a fight. In addition, they're also faster than your average dragon. A suit of scaleskin is heavy and with their light coats of fur, they can run and jump and maneuver much quicker and more gracefully than your average scaled dragon. Their bodies are made for darting in and around enemies, through rocks and fallen trees, and across long stretches of ground.

Territory

Wolf Spire(Kärnhus)

This the kingdom's center, Kärnhus("Core"), located near the coast and built into the mountains there. A stronghold made of rough-hewn tunnels and supported by logs, it's where the Pack Mother(more on that later), resides and rules over the entire tribe. This was where the WolfWings first emerged from the caves where they had hidden underground before discovery. As such, it's the most expansive of the WolfWing dwellings, and the most luxurious.

It's also where the training of the Pack Guard, Runners and the Fangs of Winter are trained.

Tundra Zone (Hem)

The tundra's of the WolfWing territory are referred to as Hem("Home" in Swedish) and are considered the best and most glorious place to live, short of the Spire. Many of the Fangs and all of the Guard live here, in ice huts, kept frozen by the cold permafrost ground. A WolfWing that lives here is considered to be favored by the spirits and the Pack Mother alike.

Most of the warriors, builders and aristocrats live here.

Semi-Desert(Ingenting)

The desert area of the WolfWing world is a pitiful place. They call it Ingenting or "nothing". To them, it is a realm only for those who have not won favor with the spirits and do not deserve to be recognized as more than workers. Here, the merchants, explorers, wanderers, minor criminals and the poor are left to dry out in the hot sun.

Anyone who isn't a warrior, builder or royal, or who hasn't otherwise proven themselves lives here. It was the last place to be settled.

Government WolfWings operate on a sort of decentralized, "tiered" monarchy. Everything leads back to the Queen, or Pack Mother, eventually. However, issues are only escalated up the chain of command as necessary. The hierarchy goes as follows. Pack Mother, Fangs of Winter, Pack Guard, Clan Leader. Clan Leader

Culture  religion, language, festivals, architecture, etc

History include the SandWing Succession

Tribal Relations (canon and fanon)


 * IceWings
 * TrickWings
 * SandWings
 * SwiftWings
 * DeathWings

Significant Members only members of the tribe who have SIGNIFICANCE

Culture  religion, language, festivals, architecture, etc

History include the SandWing Succession

Tribal Relations (canon and fanon)


 * IceWings
 * TrickWings
 * SandWings
 * SwiftWings
 * DeathWings

Significant Members only members of the tribe who have SIGNIFICANCE

